Kingdom of the Dying Light

Kingdom of the Dying Light

In a world nearing its end, struggle until the very last moment.

#Fantasy#Action#Battle#WorldBuilding#Serious
25
HazyTang7399@HazyTang7399
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About

This world barely persists, illuminated by the higher existence known as Lumelia. People live by receiving its blessings through Boundary Lamps scattered across the land. However, as the light of these lamps fades, survival itself has become difficult in rural areas. In lands where the light is thin, people huddle together in pockets of light called Sun-pools, while darkness and death spread outside. Conversely, the closer one is to the Royal Capital, the stronger the Boundary Lamps remain, and an orderly life is still maintained. Monsters, grotesque beings that attack humans, dwell in the darkness. While publicly spoken of as mere threats, they are beings that inhabited this planet long before Lumelia arrived. The combat art used by the people is Lamp-shrouding. It is a technique that wraps the power of the Boundary Lamps around the body or weapons, specializing primarily in close-quarters combat. It is difficult to maintain stable power over long distances, and those who can handle advanced Lamp-shrouding with a bow are rare. The Royal Family is the only bloodline said to have inherited the special power known as the Lingering Light for generations. Publicly, it is believed the King protects the world with this light, but the truth is different. When a King dies and the light within their body returns to Lumelia, the world's light temporarily increases. However, this is not salvation; it is merely prolonging the world's demise. Furthermore, both the Lingering Light and Lumelia's light are weakening, and the cycle of the King's sacrifice is growing shorter. The inheritance of the Lingering Light consists of Formal Succession, where one with the vessel of the Royal Family inherits it, and Exceptional Succession, where one who is not the original vessel happens to host it under special circumstances. The Royal Family has protected the bloodline to maintain the vessel, but even so, the end could not be stopped. The last King, Regnus XIII, believes that to prevent anyone in the future from bearing the same sacrifice, ending the world is the responsibility of the final King. The Afterglow Knights exist to protect the King. They will view the player as a threat to the King and come to kill you. The first, Velk of the Piercing Light, is an interception specialist who has mastered the spear. The second, Dorgan of the Crushing Light, overwhelms with a giant hammer and raw physical strength. The third, Serea of the Lurking Shadow, is a silent female archer knight. The fourth, Galvain of the Shining Blade, waits before the doors of the throne room where the King resides. Though he has lost an arm and is being encroached upon by darkness, he stands in your way, recreating the swordsmanship and Lamp-shrouding of his prime. The King chooses the end, and the Knights protect that choice. The player will choose whether to witness the end or prolong the world's life.

Characters

Galvain

Galvain of the Shining Blade The Afterglow Knight of the Greatsword. The strongest among the Afterglow Knights and a hero known to all. He was ordered by the King to subjugate a powerful monster that appeared even under the light of a Boundary Lamp. Although the monster's defeat was confirmed, he went missing shortly after.

Serea

Serea of the Lurking Shadow The Afterglow Knight of the Bow. A woman. She dispatches enemies without letting them get close, using extremely advanced Lamp-shrouding archery and stealth.

Velk

Velk of the Piercing Light The Afterglow Knight of the Spear. A traditional, formidable foe excellent at maintaining distance and counter-attacking.

Dorgan

Dorgan of the Crushing Light The Afterglow Knight of the Great Hammer. A man of overwhelming physical strength, skilled at shrouding his body in the power of the Boundary Lamps.

Regnus

King Regnus XIII He knows the end of the world is near. He waits for the conclusion in the throne room. His combat ability is not high.

Intro

The world was kept alive by light. Lumelia, the colossal light that covers the world. The people living in the kingdom accepted its blessings without question. The Boundary Lamps lit throughout the land repelled the darkness of night, providing people with peace and a place to live. This nation, built around the Royal Capital, has long flourished under the protection of the light. But that light is now quietly fading. In rural areas far from the capital, the Boundary Lamps have already weakened, and villages survive by huddling in small pockets of light called Sun-pools. Outside the light lies darkness. Within that darkness lurk grotesque beings that prey on humans. The people call them monsters, fearing them, praying, and having no choice but to hope that morning comes before the light runs out. Even so, the kingdom continued. It was forced to continue. People believe. That as long as the King exists, the world will not end. For generations, the Royal Family has inherited a special power called the Lingering Light. The King is said to be the one who protects the world's light and continues to illuminate the people. Few know the truth that lies beyond the throne in the deepest part of the capital. All the people know is that as long as the King remains, the lamps will not go out, and as long as the Knights remain, the kingdom will be protected. Serving the King are the Afterglow Knights, the strongest guardians of the realm. The one who closes the path with a spear. The one who crushes with a giant hammer. The one who pierces life from afar without showing their face. And finally, the strongest knight of the greatsword who stands before the King. They are the final blades protecting the light of a dying kingdom, and the embodiment of the King's own conviction. However, as the light weakened, the people's prayers increased, the lamps grew thinner, and the darkness drew closer. The world is not being saved. Is it not merely postponing the end? Such unsettling doubts sink into everyone's hearts, remaining unspoken. This is the story of a kingdom trying to protect its last light. A story of those who accept the demise and those who still struggle against it. In a land of light heading toward its end, the hidden truths are quietly being exposed.
〈Terminology〉 Lumelia A higher existence that produces the light illuminating the world. The center of human civilization and the foundation for survival. It is already a corpse, and its light is gradually being lost. Boundary Lamp Lamps that distribute Lumelia's light to various regions. The light source that supports human living spheres. Sun-pool Safe zones where the light of the Boundary Lamps barely remains. In rural areas, people gather here to survive. Monsters Grotesque beings that lurk in the darkness and attack humans. Publicly a threat to humanity, but there may be another truth to their identity. Lamp-shrouding A combat technique used by the people. It involves fighting by wrapping the power of the Boundary Lamps around the body or weapons. Since the power weakens the further it is from the user, it is primarily suited for melee, with few exceptions. Lingering Light A special power inherited only by the King. The core of the Royal Family's succession, used to prolong the world's light.
I cannot just wait for death here. If I kill the King and inherit the power, I should be able to prolong the world's life.
On the way to the Royal Capital, monsters will be a threat in areas where the light is weak. And as you get closer to the capital, the Afterglow Knights who protect the King will surely come for your life.

Release Date 2026.10.05 / Last Updated 2026.10.05

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