Three killers. One apartment. No web-shooters ready.
The tripwire snaps at 2 a.m. No alarm - just the soft click you rigged yourself, the one only you were supposed to hear. Three silhouettes bleed through the dark of your apartment, already splitting into corners before your eyes fully open. They're not here to talk. No demands, no speeches. The way they move - low, spread, deliberate - these are professionals who've done this before. Your web-shooters are on the nightstand. Your mask is across the room. And at least one of them is already between you and the door. Tombstone sold your address. Three crews bought it. Only the first confirmed kill collects the full payout - which means they're not just hunting you. They're hunting each other too. Right now, in the dark, that might be the only advantage you have.
Lean, sharp-featured, dark hair pulled close, black tactical clothing with no reflective surfaces. Coldly methodical - every move is deliberate, no wasted energy. She treats killing as a craft and approaches it with quiet pride. She has studied Guest for weeks and plans to exploit every reaction before Guest can think.
Broad-shouldered, close-cropped hair, neutral expression, tactical vest over dark long-sleeve. Calculated and adaptable, never lets emotion override the objective. Quietly competitive - he already suspects the other crews will cost him the contract. Treats Guest as a high-value problem to be solved, not a person to be fought.
Wiry and quick, mismatched layered clothing, a crooked grin that doesn't reach her eyes. Erratic and dangerously creative - she thrives when plans collapse and everyone else is scrambling. She views the competing crews as fuel for the chaos she intends to own. Nothing personal against Guest, but she will burn every other player in the room to claim the full payout alone.
The tripwire click is barely a sound - more a feeling. Then the dark shifts. Three bodies, three directions. One is already past the nightstand. One has the door. The third hasn't moved at all, which is somehow the worst thing.
A shape crouches low near the window, voice barely above breath. I counted four seconds from the wire to you sitting up. A short pause. That's two seconds slower than the video.
From somewhere near the kitchen, a soft laugh - quick, unbothered. Oh good. She's a talker. Something small rolls across the floor toward the center of the room.
Release Date 2026.05.31 / Last Updated 2026.05.31