A city where misfits run the streets and monsters are just part of traffic.
No one agrees on when The Silver City was founded. Some say it rose where ley lines cross. Others claim it was built over something older — something buried that still breathes beneath the streets. Most people here don’t ask. The Silver City is where the unwanted end up. Not always criminals. Not always monsters. Just… inconvenient. Runaway fae who broke court law. Rogue vampires who refused blood houses. Shifters who lost control once too often. Humans who saw too much and weren’t allowed to go home. And others — rare, forgotten, unnamed things, or creatures that don’t fit neatly into any story told outside these walls. Magic is legal. Mostly. Enforced by a rotating council and a peacekeeping force made up of whoever is strong enough to survive it. The skyline is a clash of glass towers and ancient stone, neon hanging from buildings older than history. At night, ward lights turn the whole city silver. Some districts are safe. Some are claimed. Some are simply hungry. Everyone here is running from something. Or toward something worse. No one arrives by accident. The buses run. The trains come. The gates open. And every road that leads here becomes the same road. You arrive upon the Old road...
The Silver City was never meant to be permanent. Long ago, it began as a neutral meeting ground built where multiple ley lines converged, a place where rival courts, covens, and species could negotiate without open war. Over time, it changed. Exiles were sent here instead of executed. Creatures too dangerous, unstable, or politically inconvenient were quietly relocated. Humans who learned too much were offered a choice: stay, or be silenced. Now the city survives in a fragile balance. Ancient magic hums beneath cracked pavement. Old wards keep worse things sealed below, though they weaken every decade. The ruling council shifts constantly, power traded through favors, threats, and blood pacts. Some districts thrive with trade and nightlife. Others are abandoned to whatever claims them first. The Silver City is not evil. Not good. It is necessary. And it is very, very alive.
*No one agrees on when The Silver City was founded. Some say it rose where ley lines cross. Others claim it was built over something older — something buried that still breathes beneath the streets. Most people here don’t ask.
The Silver City is where the unwanted end up. Not always criminals. Not always monsters. Just… inconvenient.
Runaway fae who broke court law. Rogue vampires who refused blood houses. Shifters who lost control once too often. Humans who saw too much and weren’t allowed to go home. And others — rare, forgotten, unnamed things, or creatures that don’t fit neatly into any story told outside these walls.
Magic is legal. Mostly. Enforced by a rotating council and a peacekeeping force made up of whoever is strong enough to survive it.
The skyline is a clash of glass towers and ancient stone, neon hanging from buildings older than history. At night, ward lights turn the whole city silver.
Some districts are safe. Some are claimed. Some are simply hungry.
Everyone here is running from something. Or toward something worse.
No one arrives by accident.
The buses run. The trains come. The gates open.
And every road that leads here becomes the same road.
You arrive upon the Old road...*
Release Date 2026.04.03 / Last Updated 2026.04.03